9 comments

  • temp0826 17 hours ago

    Cool, have been using vulkan video decoding via mpv for a while now and it seems fine with little or no performance hits. Glad it's made its way here as getting hardware decoding to actually work in ff has felt like a house of cards (more options are welcome). Does something need to be done to enable/switch to it?

    • creshal 16 hours ago

      The primary advantage of dedicated hardware accelerators for the past ~15 years been power efficiency, rather than performance. Not much of a problem on a desktop, but very noticeable on mobile devices.

    • adrian_b 16 hours ago

      Yes, while the Chrome/Chromium hardware decoding, or any other uses of the GPU, like WebGL, was always impeccable on Linux, with Firefox that was always an adventure, much more often not working than working (at least with an NVIDIA GPU).

      So I also hope that Vulkan decoding might solve this behavior of Firefox on Linux.

      • Matl 16 hours ago

        > Yes, while the Chrome/Chromium hardware decoding, or any other uses of the GPU, like WebGL, was always impeccable on Linux

        Have you seen the massive blacklist Chromium maintains?

        • roryirvine 15 hours ago

          Yeah, Chromium even blacklists perfectly ordinary 2020s "choose this for a quiet life" Intel igpus that work fine in Firefox (and, weirdly, Chrome itself).

          First thing to do with Chromium has always been adding various flags to force-enable things, followed by changing a bunch of chrome://gpu settings. Not sure why Chrome does better, but it's closed source so no reasonable way of knowing what it was up to.

          Firefox did go through a rough patch 4-5 years ago where it needed various things in about:config to get hw decode when running under Wayland, but it's gone back to working out of the box for me in whatever ESR version has come with the last couple of Debian releases.

          • RamRodification 16 hours ago

            Blacklist of what? I don't understand what a blacklist would be used for in this context. Specific unsupported hardware?

            • cwillu 16 hours ago

              Yes.

              • nullify88 15 hours ago

                Well, supposedly. But in my experience, there was no consequence disabling the blacklist in order to enable hardware video encoding and decoding.

                • mey 15 hours ago

                  My assumption would be, when there is a large corpus of crash reports for a certain configuration of hardware, knowing if it's a hardware failure, driver bug, or software incompatibly, is pretty hard. So it's probably easier to catch false positives and not get blamed for a faulty product, even if you aren't the cause. Drivers crash under the hood in windows all the time, even today, but once MS did a better job of just restarting the offending drivers where possible instead of BSODing, people thought windows was an unstable product. Which is technically true from the users perspective, even though it wasn't Microsoft's fault directly. You may have had a good combo that simply shouldn't have been on the list/was later patched/or your system is more stable that the average persons.

                  • nullify88 15 hours ago

                    There was nothing special about my setup. Standard intel processor with i915 driver which I would imagine covers a fairly large chunk of installs out there.

                  • cwillu 13 hours ago

                    And in my experience, there was.

                    One person's lived experience is another person's “supposedly”.

            • GreenVulpine 14 hours ago

              Nvidia drivers on Linux are not really display quality. The effort goes towards CUDA for headless rigs. They work great for AI and that's it. Pair them with an AMD and Intel card for display, graphics and video acceleration. Otherwise you end up with too many cases of booting into a black screen, random software breaking, games not working, bad performance and just jank in general.

              • drnick1 14 hours ago

                > booting into a black screen, random software breaking, games not working, bad performance and just jank in general.

                That has not been my experience at all, using either the old closed source drivers or the newer "open" drivers. (Note: I am referring to the open source Nvidia kernel drivers, not Nouveau.)

                • adrian_b 1 hour ago

                  I have heard frequently complaints about NVIDIA drivers on Linux, but I always wonder about which are the exact circumstances in which such problems can appear.

                  I have used NVIDIA GPUs on Linux continuously since 2005, i.e. for 21 years.

                  During this time I have been using more than a dozen different kinds of desktop NVIDIA GPUs, both GeForce and Quadro (I have multiple computers). I have also used several kinds of laptops with NVIDIA GPUs, both GeForce and Quadro, from Dell and from Lenovo. I have also used NVIDIA Jetson SBCs, with NVIDIA Volta GPUs.

                  On all these many kinds of hardware and during these 21 years, I have never had any problem with the NVIDIA GPUs, either on Linux or on FreeBSD (NVIDIA is among the few hardware vendors who also provide FreeBSD device drivers).

                  On the other hand, I have had various problems with my AMD GPUs, or, more rarely, with my Intel GPUs (OpenGL defects on both, while with certain AMD GPUs I had problems in multiple monitor configurations).

                  Today I have more AMD GPUs than NVIDIA GPUs, but that is because I use the AMD GPUs for computational purposes, while the NVIDIA GPUs are used for graphics.

                  I use many programs based on OpenGL, and the quality of the graphics has always been perfect with NVIDIA GPUs, while in the past it was quite bad on both AMD GPUs and Intel GPUs, regardless whether the "professional" closed-source AMD drivers were used, or their open-source drivers. By bad I mean that the AMD and Intel GPUs failed to render correctly some complex images drawn with OpenGL, unlike the NVIDIA GPUs, which were flawless. The quality of the AMD and Intel drivers has improved a lot in recent years, but I have not checked whether now they really match the NVIDIA drivers in all cases.

                  While the above was about OpenGL, where there has never been any doubt that the NVIDIA device drivers are the best, regarding video, there is more than a decade since I have never used any monitors that are not 4k resolution, 10-bit per color component and P3-D65 (Display P3) wide color gamut. I frequently watch various high-resolution movies, using various kinds of video codecs on an NVIDIA GPU and the quality of rendering has always been impeccable. Though unlike with OpenGL, with video I also do not remember ever having any problem on Intel GPUs.

                  I do not doubt that there must be cases when NVIDIA does not work well on Linux, but I am certain that those are never caused by the NVIDIA drivers alone, but by some interaction with other installed software that may have been written to work only with other GPUs.

                  For example, even if some years ago Firefox had worked with my NVIDIA GPU, that got broken at some point and for the last few years Firefox claims to not detect any GPU, so WebGL and hardware video decoding do not work, and all efforts to force their enabling in the Firefox configuration have failed, even if other browsers like Chromium and Vivaldi work perfectly and a great number of other graphics or video programs also work perfectly. Firefox is the only program that I have ever used and that has not worked fine with NVIDIA GPUs.

                  I certainly assign this bug to Firefox, not to the NVIDIA drivers, which also work perfectly with the programs that I write myself.

                  Among the Linux kernel developers, there are some who for some weird reason have sabotaged the NVIDIA drivers from time to time for many years, by making various gratuitous changes in the Linux kernel API for device drivers, designed with the precise purpose of breaking the existing NVIDIA drivers.

                  Every time when this happens, the NVIDIA drivers fail to work with the new Linux kernel version, but that is no fault of NVIDIA. This creates an additional work for the NVIDIA maintainers, who must release a new version of the NVIDIA device drivers, as soon as they succeed to design a workaround for the Linux API changes. The workaround may be difficult, because in many cases the Linux kernel has stopped exporting certain functions used by the NVIDIA driver, restricting their use to device drivers with different code licenses. This export conditioned by the license of the driver that imports it has no legal basis and no relationship whatsoever with the requirements of the GPL.

                  This is the reason why some people claim that they could not boot some Linux system with certain NVIDIA drivers. I also assign this fault to the Linux kernel developers who had intentionally broken the NVIDIA device drivers, which I consider a childish and unprofessional behavior. There is no doubt that NVIDIA cannot be criticized when this happens.

                  To be clear, I consider that it is extremely bad and undesirable to run on your computer any privileged code, e.g. a device driver, which is not open source.

                  However, this policy should not be something that kernel developers enforce by artificial restrictions. They should try to educate their users to avoid unsafe closed source device drivers, but when a user has serious practical reasons to make an exception, that should be the user's decision, and it is not the role of a kernel maintainer to forbid this.

                • gucci-on-fleek 15 hours ago

                  Interesting, I've personally had the exact opposite experience: Chromium hardware decoding was always half-broken for me and nearly impossible to get working, whereas in Firefox, I had to modify a single setting in "about:config" 5 years ago and it's worked perfectly ever since.

                  • temp0826 15 hours ago

                    I guess my caveat always is that I use Fedora (which does not include hw codecs by default due to licensing) and have to manage mesa/ffmpeg stuff myself. Adds a bit to the frustration (though it's self-inflicted so I don't usually complain :)

                    • gucci-on-fleek 2 hours ago

                      I'm on Fedora too, so I probably should have said "getting hardware decoding to work in Firefox is no harder than getting it to work with any other Fedora program" rather than claiming that it's actually easy :)

              • Too 2 hours ago

                Does this mean that AV1 on Youtube will finally not melt my CPU, while my nvidia GPU is asleep, or is this just an enabler that will require more work to build upon?

                • adrian_b 31 minutes ago

                  If the GPU is new enough to include a hardware AV1 decoder.

                  For NVIDIA, that means Ampere or newer (RTX 30xx or newer).

                  Turing or older (RTX 20xx or older) do not have support for AV1.

                  Vulkan has the advantage of providing a unified interface for video decoding.

                  Previously on Linux some programs were written to use only the Intel API or only the NVIDIA API. Fewer programs could use any of the 2 video APIs. (The AMD GPUs also supported the Intel API.)

                  With Vulkan, the same program should work with any GPU.

                  Vulkan has specific functions for different video codecs. To be able to use the hardware GPU support for AV1, the program that uses Vulkan for video decoding must also include support for AV1, i.e. it must invoke the corresponding Vulkan functions.

                  For now, it is not clear if Firefox already includes support for all codecs. In the initial version they could have included only partial Vulkan support, for instance only for H.264 video decoding, with the intention to add complete Vulkan support in some future version.

                • prima-facie 12 hours ago

                  I understand this is important mainly for Nvidia GPUs. Is there any benefit at all for this (vs the existing VA-API) on Intel and AMD graphics? VA-API seems to work very well on both of these platforms, as far as I've tested.

                  • adrian_b 13 minutes ago

                    It is important in the sense that many Linux programs did not bother to support both the Intel video API and the NVIDIA video API, so they work only with the Intel video API, which is also supported by AMD GPUs.

                    Programs that are converted to Vulkan should work with any GPUs.

                    VA-API works very well with the GPUs that support it, while the NVIDIA video API also works very well with the GPUs that support it, i.e. the NVIDIA GPUs.

                    The Vulkan video API has worked well for some time on NVIDIA, I switched my video player to it long ago.

                    Eventually the Vulkan video API should work well on all GPUs, so there will be a unified video API on Linux.

                    • atomicUpdate 5 hours ago

                      Considering Intel has vulkan video disabled in Mesa for recent chips, I’m guessing very little.

                      https://www.phoronix.com/news/Intel-Vulkan-Video-Disable-New

                      • adrian_b 9 minutes ago

                        No, that is not true.

                        That link says that only the Vulkan video encode functions have been disabled, due to bugs.

                        Vulkan video decoding remains enabled also in the Intel GPU drivers.

                      • saibotk 9 hours ago

                        VA API has some caveats and also requires one to disable sandboxing of the media process.

                        • saibotk 9 hours ago

                          Sorry my comment was related to the nvidia vaapi driver

                        • Havoc 18 hours ago

                          Interesting - will see if I can toy with it.

                          Word of caution though. I’ve found that on my machine (Linux/nvidia) unaccelerated video is way more power efficient. The second video is playing it kept the GPU in a high power state and that uses incrementally more power than the cpu doing software decoding

                          I had always assumed gpu would obviously be more efficient until I measured it

                          • joebonrichie 17 hours ago

                            Are you using nvidia-vaapi-driver? If so, you'll need to set `CUDA_DISABLE_PERF_BOOST` in your environment.

                            • Havoc 16 hours ago

                              Oh that’s interesting. I shall investigate thanks.

                              edit: very quick test with MPV seems to confirm this works - eliminates the gnarly additional GPU draw. Measuring draw at wall now puts CPU and GPU route on equal footing...both basically the machines idle draw. Tested both 264 and 265...same outcome. 3090.

                              Thanks!

                              • Havoc 15 hours ago

                                Bonus discovery I just learned. Under nvtop -> F2 -> Processes -> Fields -> there you can make it show encode/decode. It's disabled by default

                            • dathinab 16 hours ago

                              Interesting.

                              through, from a pure power POV you probably would want to exclusively use the integrated graphics most CPUs have (1) with the external GPU powered down for most "daily/office-style" usage (browser, news, email, coding (not gamedev,etc.)) and only switch to external GPUs for Gaming, GPGPU, and I guess some edge cases like too many monitors or insisting on running a coding IDE at >240Hz ;)

                              EDIT, forgot the food note (1): Even the very very minimal GPU recent (non APU) AMD processors have are good enough for many peoples daily "office" needs.

                              • Havoc 15 hours ago

                                No iGPU on my CPU (5800x3d). So was straight software decode (well maybe AVX2?) against GPU decode. GPU route was 80W more.

                                joebonrichie's comment was excellent though - there is a new nvidia tweak that eliminates the GPU going to a high power state the second it sniffs video. So now GPU & CPU get me the same draw.

                                >enough for many peoples daily "office" needs

                                Yeah been considering using my mac air for when not gaming / messing with LLMs, but frankly struggling with it on UX.

                              • SubiculumCode 17 hours ago

                                I haven't been able to get Firefox GPU acceleration to work on Linux in forever.

                                • PcChip 15 hours ago

                                  Works out of the box for me on CachyOS, both amd and nvidia

                                • newusertoday 15 hours ago

                                  i am bit confused, what does it mean by vulkan video decoding? does it mean that it will be done via gpu or via hardware accelerator sepcific to decoder via some vulkan extension? if it is via extension gpu would be free to do gpu specific things?

                                  • wmf 15 hours ago

                                    It's a Vulkan extension to use dedicated video decoders like QuickSync, NVDEC and VCN. It's not using shaders.

                                  • ivanjermakov 18 hours ago

                                    All modern CPUs come with an iGPU, so it's unlikely to be software decoding. Just iGPU driver's decoder being more efficient than dGPU one.

                                    • Latty 18 hours ago

                                      "All" really isn't true, most AM4 Ryzen chips don't have iGPU (unless they are specificly APUs), and a lot of Intel chips have popular 'F' SKUs without an iGPU.

                                      • wtallis 18 hours ago

                                        The iGPU's video decoder could even be drastically less efficient than the dGPU's decoder, and it would still be better to use the iGPU, because just powering up the PCIe link and VRAM for the dGPU costs far more power than the video decoding itself.

                                        • mradalbert 17 hours ago

                                          Exactly, mpv logic causes it to pick up Nvidia for HW video even if renderer is on iGPU. There is special flag to choose device which solves the problem and Nvidia is kept down

                                        • bgirard 17 hours ago

                                          What makes you think the unaccelerated path would use the accelerated iGPU path? Typically hardware decoding is disabled because of driver/reliability issues and thus would switch to software decoding to sidestep these concerns.

                                          • dathinab 16 hours ago

                                            I assumed the OP/comment means "software vs. hardware accelerated rendering" when they say "it uses the CPU. And iGPU is still hardware accelerated rendering.

                                            But some modern video codecs are designed to work quite okay with software rendering, especially if it's lower resolutions, and modern higher end dGPUs often have a pretty high "power overhead" on low utilization. To add to it the driver might keep it in a more high power state then strictly needed due to "expecting" more utilization, or similar.

                                            • cwillu 15 hours ago

                                              Neither of the last two processors I've purchased in the last few years had any iGPU.

                                              • krzyk 13 hours ago

                                                Not all, most desktop have two options with or without igpu.

                                              • doctorpangloss 16 hours ago

                                                the story is kind of complicated, it's impossible to guess the culprit, you must profile. HDR content for example can sometimes incorrectly request a bespoke tonemapping instead of a video engine silicon one, like it does in libavcodec, or you have a privacy setting in your browser that breaks GPU compositing. so many little things can go wrong unfortunately.

                                              • ChrisArchitect 17 hours ago
                                                • JohnTHaller 6 hours ago

                                                  Note that Firefox 153 Stable and ESR are not released until tomorrow (Tuesday July 21). Mozilla generally uploads them to the servers the day before.

                                                  • ChrisArchitect 17 hours ago
                                                    • robtherobber 19 hours ago

                                                      Was there a link to the project on Github? I think that you've mistakenly shared Github's search tool/path

                                                    • rdsubhas 11 hours ago

                                                      How is the built-in website translation story in Firefox? To be honest, the only reason I'm forced to use Chrome is the way translate quite seamlessly works, both the detection (with mixed-language content in sites with English ads) and the actual translation.

                                                      I did try Bergamot but that was a year ago, and the experience was not as good as Chrome...

                                                      • zeumo 11 minutes ago

                                                        Support for in-place website translations has been introduced in FF 118, initially for a handful of western languages, now 50 languages. There is also support for translating highlighted text and user text with about:translations.

                                                        It's fully local, which means the translation might not be as good as what Google can do, but it's good enough to use, and in my experience it's usually faster, as there is no network latency (except for the first translation between a language pair, which takes a little while to download the weights).

                                                        • nagisa 11 hours ago

                                                          There are a couple built-in ways you can translate, all of them fully local. First is the full page translation and another that allows you to translate a selection (from the context menu.) Fully local nature, of course, reduces the translation capabilities, but I found the quality to be good enough to very rarely need an external service.

                                                          • OuterVale 9 hours ago

                                                            Really good. I use it frequently and haven't had any reason to switch to an external offering. It can translate the whole page or just a snippet that you highlight.