Developer gets Half-Life running at 30 FPS on a Nokia N95

(tomshardware.com)

88 points | by ljf 2 days ago

6 comments

  • kotaKat 2 days ago

    I noticed quite recently in awe at the Chinese parts recycling market with the N95 (and a few other old Nokias) - https://www.ebay.com/itm/227249518747

    Apparently they've been rebuilding full "new" N95s and other Nokia fare from old motherboards and new spares/knockoff parts. It's like a new legitimate knockoff from the grey market? They've even got things like 'refurbed' N900s...

    Mine came with a text message still in the inbox from testing it with a test SMS on China Mobile in 2025 - so even the modem works!

    I'll have to give this a shot on my own N95.

    https://leoncini.com.ar/proyecto.php?id=xash3d since it's not linked from TomsHardware.

    • ndiddy 1 hour ago

      What is the purpose of refurbishing old phones like this? Is it just to sell to enthusiasts/collectors? In most of the world, 3G has been shut down and 2G is either already shut down or in the process of being shut down, so you wouldn't be able to get much practical use out of the phone.

      • kotaKat 57 minutes ago

        fun thing is a bunch of hobbyists are running around with SDRs and old cell hardware and running low power experimental cell networks in their houses, questionable legality be damned.

        OpenBTS/YateBTS/OsmoBTS and friends are useful here to spin up a working network and relive a happier time.

        I've been meaning to get one of the tiny SDR cards like an XRTX and place it into a Pi or similar device and build a "mobile mobile hotspot" - LTE/5G in, 2G/3G out for old crap.

        EDIT: I almost forgot, too. The N95 has Wi-Fi and a SIP client, so it's not completely useless even in 2026!

      • ge96 1 hour ago

        N900 was a crazy phone, ahead of its time

        https://www.youtube.com/watch?v=G9CFrJnCKqU

        At that time I had a flip phone maybe a black berry curve so not aware of it

        • Maxion 1 hour ago

          Laggy as hell and shit battery, but it was pretty sweet to be able to ssh into my own box lol

      • jamesfinlayson 2 days ago

        Impressive.

        Shame Valve still hasn't open-sourced the GoldSource engine yet, though I suppose Nexon and the Sven Coop lead dev have paid licenses that they still want to extract value from.

        • skotobaza 2 days ago

          There is an open Half-Life 1 SDK on Valve's GitHub [1], not sure if it's missing something regarding the engine.

          [1] https://github.com/ValveSoftware/halflife

          • jamesfinlayson 2 days ago

            Yeah that's just the game logic which has been out since 1999. The rendering/networking/animation/UI/sound etc stuff is all still closed source (though apparently there is a leak from a Counter-Strike Online developer circulating among private hands - some code was contributed to Xash3D which perfectly implemented a non-trivial scripting system which was suspicious enough that it was removed).

            • redox99 58 minutes ago

              What scripting system?

          • inigyou 1 hour ago

            Everything's open source in the age of LLM-assisted Ghidra...

          • ljf 2 days ago

            To me the Nokia N95 was close to a perfect phone, only the E61 or 62 then the E72 could beat it, especially for the price at the time.

            I still like to think of a parallel time line where Symbian actually had a good and usable app store, and developers had been supported.

            • app134 2 days ago

              Teenage me would've killed for an N900 back in the day.

              Went with an iPhone 3GS.

              Still think about that from time to time. I don't regret it, per-se, as the jailbreak scene at the time was very exciting.

              • tjoff 1 hour ago

                N900 wasn't symbian, if that was what you implied.

                It ran Maemo 5, and I still miss it even though I never owned one myself. Unfortunately Nokia fumbled everything.

              • ezst 1 hour ago

                Went from E61 to N900 to pre³, least I can say is that neither modern Android nor iOS amazes me.

                • jamesfinlayson 2 days ago

                  > developers had been supported

                  Before my time but I remember an old colleague saying how hard it was to find decent documentation for Symbian development.

                • itrunsdoomguy 34 minutes ago

                  I would love to play Doom while I am playing Doom one day..

                  • DenisDolya 2 days ago

                    Now instead of Doom we prescribe Half-Life. Is it worth waiting for the new rule "Half-Life works everywhere"?

                  • a3w 1 hour ago

                    332 MHz Dual ARM 11 ?! Half-Life ran smooth in Pentium 100 single core.

                    Then, they added Steam, and my Celeron 300 had trouble running it. Shit by Valve to coule games with a mandatory subscriber agreement. Even breaks EU law to "one-sided change" it again and again later, to keep access to your game library.

                    • andor 19 minutes ago

                      It doesn't have a dual CPU or dual-core CPU. It's one CPU core plus a DSP core (which is probably not used by the game).

                      • Sharlin 31 minutes ago

                        Quake ran smooth on a Pentium 100. Half-Life absolutely wouldn't have, even at 320x240.

                        • Narishma 6 minutes ago

                          I played it back when it came out on a P166 in software mode and it was fine at that resolution.

                        • system2 30 minutes ago

                          Pentium 100 couldn't even play Quake2 properly. You probably mean Pentium 2 series.

                          • iberator 1 hour ago

                            nope. 14fps on pentium 200mhz with 32mb ram in 512x400 or similar mode (640x480 was too much)

                            • Sharlin 27 minutes ago

                              Yeah, I remember playing it on a P233MHz without a 3D graphics card... It was sort of playable, but any alpha-blended effects like muzzle flashes or explosions slowed it to single-digit FPS for a second :D Still, I played it through like that. Today's gamers complain if a game momentarily drops below 60fps or whatever.