> Will Steam Frame support other streaming services?
>SteamOS has a built-in browser, and we expect streaming services to work in a theatrical browser mode.
Does this mean they're actually bringing a touch/controller friendly browser tab to SteamOS finally? (Yes, i know about the decky browser plugin)
Since there's not enough info on the steam controller release date, does anyone know how well the PS5/PS4/Clone controllers with trackpad work with the steam os ui?
I don't understand how foveated tracking won't cause a sense that peripheral vision is fuzzy. Or how it will track saccades, and so avoid fringe effects.
But, the "I don't understand" is strong in this. it doesn't mean "it can't work" but I don't understand how it avoids the problems.
Maybe the size of the computed foveal coverage area is made big enough, to cover the movement? But if you move your eyes suddenly, there's got to be some lag while it computes the missing pixels. So you'd see the same as when Netflix ups the coding rate: crude render becomes clearer. Banded would become smooth transitions.
Sufficient additional coverage + predicting the trajectory of your eyeballs. As far as I know, all of the journalists invited to try it were unable to see the low-res periphery, despite actively trying to break it with fast eye movements.
I don’t have an answer for you, but take some applause from me for spelling this out :)
It’s very difficult for most people to intuitively understand that what they could not figure out after five minutes of thinking might not necessarily be impossible.
Your eye is just another input source, if you don't feel the controller lag from streaming games otherwise, you're probably not going to feel it here either. It's not like an additional round trip or anything, your eye is here and the joystick is here can be sent at the same time, and you get back the rendered frame in return.
As for peripheral vision, any gradation being smooth probably helps, but there might be more tricks to make it look normal. I'm reminded of how jpeg images and some sound codecs only store information that we can actually perceive.
> Will Steam Frame support other streaming services? >SteamOS has a built-in browser, and we expect streaming services to work in a theatrical browser mode.
Does this mean they're actually bringing a touch/controller friendly browser tab to SteamOS finally? (Yes, i know about the decky browser plugin)
Since there's not enough info on the steam controller release date, does anyone know how well the PS5/PS4/Clone controllers with trackpad work with the steam os ui?
I don't understand how foveated tracking won't cause a sense that peripheral vision is fuzzy. Or how it will track saccades, and so avoid fringe effects.
But, the "I don't understand" is strong in this. it doesn't mean "it can't work" but I don't understand how it avoids the problems.
Maybe the size of the computed foveal coverage area is made big enough, to cover the movement? But if you move your eyes suddenly, there's got to be some lag while it computes the missing pixels. So you'd see the same as when Netflix ups the coding rate: crude render becomes clearer. Banded would become smooth transitions.
> won't cause a sense that peripheral vision is fuzzy
it won't because your eyes literally doesn't have enough sensors in those regions to see it.
Sufficient additional coverage + predicting the trajectory of your eyeballs. As far as I know, all of the journalists invited to try it were unable to see the low-res periphery, despite actively trying to break it with fast eye movements.
> it doesn't mean "it can't work"
I don’t have an answer for you, but take some applause from me for spelling this out :)
It’s very difficult for most people to intuitively understand that what they could not figure out after five minutes of thinking might not necessarily be impossible.
Your eye is just another input source, if you don't feel the controller lag from streaming games otherwise, you're probably not going to feel it here either. It's not like an additional round trip or anything, your eye is here and the joystick is here can be sent at the same time, and you get back the rendered frame in return.
As for peripheral vision, any gradation being smooth probably helps, but there might be more tricks to make it look normal. I'm reminded of how jpeg images and some sound codecs only store information that we can actually perceive.